![]() ![]() This even works with games I didn't play back in the day, if they were good games, I went through a phase of playing Konami Famicom games I hadn't played before a couple of years and and had the best time ever. When I play Castlevania III, I am still amazed by the graphics and music because I take into account when it was released. I sort of mentally go into a time machine when playing an old console. Games that either pushed visuals really well (Vagrant Story) or designed around limitations and/or were more stylistic (Mega Man Legends) are the ones that looked best, damn near anything else can look kind of terrible. #PS1 MOTORCYCLE GAMES SERIES#Well, TR's controls serve a purpose, I just can't stand them anymore, but Syphon Filter was clearly in need of dual analog yet failed to incorporate it or solutions to become properly dual analog even at the end of the series on PS1.Īs for visuals: 2D's not even a question, 32-bit was when they damn near hit their peak until HD became mainstream, and even then given budget constraints 32-bit non-prerendered 2D still can look better a lot of the time. Still, there is that god awful loading for FFVIII and IX, but that's more an example of why ambition should be kept in check.Įxamples of games I think aged poorly are Syphon Filter and Tomb Raider. This is less of an issue (usually) in RPGs that perfected movement in the 16-bit era, only having a single speedbump in the transition to 3D that the analog controllers solved. To me a game ages when it's controls and mechanics are not only utterly trumped by newer games, but the controls didn't serve a specific purpose beyond "this is the best we could come up with at the time". Click to expand.Admittedly I think of all genres RPGs age best. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |